Kay has a blaster with a few settings, which we briefly see in action here - one is used to stun a guard with a shield - while Nix can be sent scampering off again to pick up a heavier weapon any enemy's dropped during battle, for Kay to briefly use before dropping. Then we get discovered and it's into some gunplay. That sets a big crate moving over the hangar, which we can quietly climb onto to progress out of sight. From here we stealth around the sides of a hanger to find a few more guards, and send Nix to quietly push a button activating a nearby crane. Watch on YouTube Here's the gameplay walkthrough in full for Star Wars: Outlaws from the Ubisoft Forward conference.įluid transitions were the running theme from the walkthrough, which opened with a classic Naughty Dog-style seamless switch from cutscene - featuring Nix, Kay's pet-slash-friend, stealing a kind of space avocado from a table - into Kay clonking a guard over the head to knock him out. That's the kind of thing where they were so excited to work with us." As he put it, "being able to tell the story of an emerging scoundrel through the spectrum of an open world, being able to go to a cantina to hang out with Imperials and criminal syndicates, being able to venture out into the open world and get onto your speeder and get into chases, do jumps all that stuff, and then hop into your spaceship with ND-5 and blast into the galaxy, hit hyperspace whenever you want. It's that open world fantasy - and in particular the type of fluid transitions we saw with them demo - that Khavari says is what got Lucasfilm hooked on the idea. Lucasfilm was so excited to jump in and talk about it from that angle." This is building world stories, having a hero's journey, and a protagonist navigating through that open world. "It was really, when we landed on that scoundrel fantasy, and then when we talked to them about that era, it was really just about seeing that - especially Massive, as 'experts of open world', this is the bread and butter. When asked if that was something Lucasfilm Games or Disney were specifically after, he said quite simply, "No - definitely not." Between Rogue One, Solo, and now Andor there have been a few stories about heists and scoundrels and criminal underworlds in Disney's world of Star Wars, but most of all it's a remarkably similar setup to that of Project Ragtag, the game Amy Hennig was working on for EA's Visceral, before it was infamously cancelled in 2017.Īccording to Khavari, that's pure coincidence. Availability: Out 2024 on PS5, Xbox Series X/S, and PC.The basic setup, we're told, is Kay comes out on the bad side of a job gone wrong, and has to worm her way out of trouble through grinding credits for the gangs of the underworld and attempting to pull off "one of the greatest heists the galaxy has ever seen." But we've also had a bit of extra time with it behind closed doors out in Los Angeles this week, where we saw the new extended walkthrough of a mission ahead of time and spoke with Navid Khavari, Outlaws' narrative director, and game director Mathias Karlson, who talked us through it in a bit more detail.Īs you've likely already seen, Outlaws is an "open-world, single-player action adventure game" set in the year between The Empire Strikes Back and Return of the Jedi - specifically in the aftermath of the battle for Hoth. Ubisoft gave us a proper look at Star Wars: Outlaws at its big Ubisoft Forward conference today, showing its latest wise-cracking scoundrel Kay Vess in action.
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